Next is learning the rules. Remember I said that this was a difficult game? I didn't mean the rules, I meant the difficulty level of the challenges faced
in the game. The actual rules are actually very simple. You must deliver your
Domain Order (turn sheet) on time, or at least ask the DM for an extension. If you don't you're gone after one turn (established players have more leeway - but you don't). That's the only rule that matters.
Filling out the Domain Order can be fairly involved though. The domain rules (meaning the rules that deal with turns and domains) for Ruins of Empire are pretty streamlined and every effort has been made to keep the consistent, but they are also pretty detailed. The trick is
not to panic. Keep in mind that you need to try an calculate your income and expenses, keep an inventory of armies and assets, and pick 3-5 domain actions each turn and enter them into the DO. Anything beyond that you can learn later.
The domain rules are found in a separate document called the
Regent Guide. The five first chapters of the Regent Guide makes up the core rules of the game and reading those are necessary to play the game – you don’t have to learn the rules by heart, but you need to get an impression as to the how things work. The remaining chapters only become relevant when or if you get into wars, ships, magic, or other advanced stuff - you can browse through it or leave if for later.
The game format is based on three month turns (time in the game that is). The frequency will generally be about one turn every 6 weeks of real time – depending on real-life time availability for the DMs. Each turn a player sends in his Domain Order (DO) for that turn, describing what actions etc he/she will undertake. When all players have submitted their orders the DM processes the results. There may also be a number of so-called
interactive actions - such as when playing out advantures or wars.
When turn processing is over the player receives his DO in return - with an explanation of what happened with the various actions the player selected, a section that contains hidden information only that character knows of, and finally it lists out regency points (a measure of your ability to rule) and of gold bars (your treasury) you have available at the start of the new turn the turn.
The game as a whole will also receive two files; the
Status Report (a text document narrating recent events) telling of what happened in the world in general terms and the
Provinces & Holdings (a spradsheet listing out every province, holding or other relevant values for the entire game world). It is in the P&H that you will find out how much gold and regency you've collected (which is then added to the number from the Secrets document to find how much you have available for the next turn).
The a new turn begins and the process repeats ad infinitum (or until the game ends).